Showing posts with label id Software. Show all posts
Showing posts with label id Software. Show all posts

Saturday, June 23, 2012

John Carmack isn't excited about next generation gaming consoles


If you’ve been anxiously awaiting the arrival of Microsoft’s Xbox 720 and Sony’s PlayStation 4, prepare to be disappointed. John Carmack of id Software / Doom / Quake fame believes that these next generation consoleswon’t be worth writing home about as they won’t do anything more than deliver better graphics.

In a recent interview with Gameindustry, the luminary shared his opinion about the next wave of game consoles. Carmack feels that while future consoles will be significantly more powerful than the aging systems that are still around today, it really all comes down to the user experience.

He says that anything a designer can come up with today can be done on the 360 or the PS3 and certainly on the PC. As such, the designer isn’t really excited about the future simply because it will be the same thing just “with the knobs turned up.”

“If you take a current game like Halo which is a 30 hertz game at 720p; if you run that at 1080p, 60 frames with high dynamic frame buffers, all of a sudden you've sucked up all the power you have in the next-generation,” Carmack said. “It will be what we already have, but a lot better. You will be able to redesign with a focus on D11, but it will not really change anyone's world. It will look a lot better, it will move towards the movie rendering experience and that is better and better, but it's not like the first time you've ever played an FPS.”

He points to Nintendo’s success with the Wii as a game-changing example of thinking outside of the box. While that system only has a tenth of the power of its competitors, it was able to sell extremely well because it was something new and unique.

So what does he feel is the next big thing in video games? Virtual reality. We’ve heard about this technology for years and for a while there seemed to be a pretty big push towards it but admittedly it’s been absent as of late.

Carmack is hard at work on a VR headset and reportedly spent most of his time at E3 demonstrating it with Doom 3 BFG Edition. He is working with Palmer Luckey, an inventor that will soon be taking to Kickstarter to get his head-mounted display funded for production. He hopes to eventually sell the units for $500 or around $600 with a copy of Doom 3.

Thursday, March 17, 2011

id Software co-founder: DirectX is better than OpenGL

id Software co-founder John Carmack built his popular game engines around the cross-platform OpenGL API. It therefore may be a surprise to learn that he considers Microsoft's DirectX to be a superior API.
"I actually think that Direct3D is a rather better API today," he told bit-tech. "Microsoft had the courage to continue making significant incompatible changes to improve the API, while OpenGL has been held back by compatibility concerns. Direct3D handles multi-threading better, and newer versions manage state better."

That being said, Carmack won't be switching away from OpenGL anytime soon. Despite the advantages of DirectX, OpenGL is rooted deeply in the company's game and tool code and transitioning to the Microsoft camp would involve a lot of work. It could complicate supporting platforms like the Sony PlayStation 3 and the Apple Mac.

"It is really just inertia that keeps us on OpenGL at this point," Carmack said. "OpenGL still works fine and we wouldn't get any huge benefits by making the switch, so I can't work up much enthusiasm for cleaning it out of our codebase. If it was just a matter of the game code, we could quite quickly produce a DirectX PC executable, but all of our tool code has to share resources with the game renderer, and I wouldn't care to go over all of that for a dubious win."