Showing posts with label getting. Show all posts
Showing posts with label getting. Show all posts

Sunday, November 13, 2011

Xbox.com getting Metro UI ahead of Xbox Live dashboard update


Microsoft will be making some changes to Xbox.com in the coming days in anticipation of the next Xbox 360 dashboard update. The familiar “My Xbox” section will be replaced by a forward-thinking “Social” area, complete with Metro UI styling.

Social builds on the current My Xbox by allowing you to see more detailed information regarding what your friends are doing. One new feature is called Beacons which lets you to mark games you wish to play with others on your friends list.

Your friends will see the Beacon and can decide if they also want to play the game, rather than you having to send multiple game invites or arrange playing together through traditional means. You can have up to three Beacons active at a time and you can optionally add a description to each one indicating things like what time you want to play or what game mode you are interested in.

Social will also display links to Xbox LIVE events, preview articles, new video and game releases, Gamer Spotlight and more. Quick links on the left of the Social screen show you things like how many friends are online and how many messages you have. Below your avatar are links to common tasks like redeeming codes and adding Microsoft Points.

Xbox.com users will also be able to search the Zune catalog and buy television shows and movies directly from the web browser.

A leaked internal email sent to PayPal employees in September revealed that Microsoft is planning to launch thenew Xbox dashboard on November 15, marking the 10-year anniversary of the original Xbox launch in 2001.

Monday, March 21, 2011

AMD: DirectX "getting in the way" of PC gaming graphics

AMD believes there is a lack of a great disparity between PC gaming graphics and console gaming graphics, despite the huge advantage the PC has over consoles in terms of hardware. Despite the hardware giant's great relationship with Microsoft, Richard Huddy, AMD's worldwide developer relations manager of the company's GPU division, blames the software giant.
"It's funny," Huddy told bit-tech. "We often have at least ten times as much horsepower as an Xbox 360 or a PS3 in a high-end graphics card, yet it's very clear that the games don't look ten times as good. To a significant extent, that's because, one way or another, for good reasons and bad - mostly good, DirectX is getting in the way.' Huddy says that one of the most common requests he gets from game developers is to "make the API go away."

This quote comes hot on the heels of a related statement from id Software co-founder John Carmack. While Huddy offers one perspective from the hardware side of things, and says that game developers agree with him, Carmack recently gave a different opinion from the game development angle. Despite being an OpenGL house, he stated that DirectX is a better API than OpenGL.


While Huddy said nothing about OpenGL, he clearly has not talked to Carmack. "I certainly hear this in my conversations with games developers, and I guess it was actually the primary appeal of Larrabee to developers – not the hardware, which was hot and slow and unimpressive, but the software – being able to have total control over the machine, which is what the very best games developers want," Huddy said. "By giving you access to the hardware at the very low level, you give games developers a chance to innovate, and that's going to put pressure on Microsoft – no doubt at all. Wrapping it up in a software layer gives you safety and security but it unfortunately tends to rob you of quite a lot of the performance, and most importantly it robs you of the opportunity to innovate."