Showing posts with label Xbox 360. Show all posts
Showing posts with label Xbox 360. Show all posts

Tuesday, July 24, 2012

Microsoft beefs up Xbox Live's security to combat online fraud


microsoft, xbox live, xbox 360, hacking, fraud, identity the
With services being hacked left and right, Microsoft has acted on user feedback submitted in recent months byintroducing new security measures to Xbox Live. Along with unexplained "security enhancements" implemented behind the scenes during Xbox Live's spring update, the company increased notifications to accounts that may be compromised, encouraging them to update their passwords.

Microsoft has also begun sending unique codes to security phone numbers and secondary email addresses used to verify authorization for account changes and charges that don't come from a trusted device.

The company is working to reduce incentives for criminal activity such as trading stolen accounts as well as committing identity theft and credit card fraud by using legal action to have such material pulled off the Web. Individuals caught illegally buying or selling gamertags, usernames and passwords gathered from malware and phishing schemes risk criminal prosecution.

The advice has been beaten to death, but Microsoft mentioned that users should change their passwords frequently and use unique credentials for every service, noting that "password" and "12345" are still the most commonly used passwords when login data is dumped online after breaches. The company also encourages members to check their security informationregularly.

"The Internet has transformed the way we purchase goods and services and added layers of convenience to our lives. Yet, disappointingly, online fraud increasingly victimizes millions of unsuspecting consumers each year. The organized groups of criminals involved do not care about the time or expense experienced by individuals they've attacked; or the billions in currency global companies and financial institutions absorb each year from their illegal activities. In the end, all of us pay a high price for online fraud," said Xbox Live General Manager Alex Garden. "That is why our resolve at Microsoft to battle fraud and our commitment to account security is stronger than ever. I hope you’ll take a few moments to protect your account today."

Saturday, June 23, 2012

Microsoft SmartGlass SDK now available to select partners


Moving ahead with its Xbox SmartGlass project, which aims to use your smartphone or tablet as a second screen in the Xbox 360 experience, Microsoft is already providing access to the software development kit for select partners with “agreements to develop Xbox games or entertainment applications.”

The SDK, available on the Game Developer Network for registered partners and employees, includes the Xbox SmartGlass Studio environment for building "SmartGlass Activities" as well as a Javascript application programming interface designed to work across Windows, iOS, Android and Windows Phone. Microsoft also provided a library of sample code to get developers started with some guidance.

Although developers will be able to start tinkering with SmartGlass right away, users will have to wait until the fall when it launches as a new application for Windows 8, Windows Phone, iOS and Android.

SmartGlass will work wirelessly to connect your Xbox 360 to your portable device, and provide side content to a game or a TV show. During its E3 presentation, Microsoft showed how you could use a tablet draw plays on Madden while the actual gameplay happens on the TV screen, as well as an interactive map pinpointing where the action was taking place during an episode of Game of Thrones.

It can also be used to navigate videos and movies being viewed on the TV screen, stream videos from Xbox Live to a tablet or smartphone, or as a virtual keyboard while surfing the web on the TV screen.

In many ways SmartGlass is Microsoft's answer to the Wii U's upcoming tablet-equipped GamePad, only it offsets the costs by using touchscreen devices that players might already own. Ultimately its success will largely depend on how well developers make use of a secondary screen to enhance the gaming experience, while at the same time not degrading it for those without a tablet — or those who don’t care to use one.

Saturday, December 3, 2011

Verizon FiOS app to bring 26 live channels to Xbox 360


xbox, verizon, fios, xbox 360, verizon fios, tv channels, halo combat evolved anniversary
Microsoft is making good on their promise to deliver live streaming television to the Xbox 360. Starting in December, Verizon FiOS customers will be able to stream 26 live channels directly to their gaming console. The news comes courtesy of a Verizon press statement released earlier today.

Once live, Verizon customers will need to download a standalone app on the Xbox to access channels. Users will be able to utilize Microsoft’s Kinect accessory to control channel surfing through voice and gesture commands. The 26 channels will be available to all Verizon customers who are subscribed to cable and Internet service through the provider. Users will need an Xbox Live Gold membership as well. It's worth mentioning that since you are required to have Verizon cable service already, you won't actually be getting anything new. It's simply an alternate delivery method for service you already pay for.

Microsoft has been working to bring cable television to the Xbox for over a year now, essentially turning the gaming console into a cable box / streaming video service. Today’s deal is the first of what is likely to be other similar deals announced in the near future from other service providers like Comcast and others.

New users can take advantage of a limited-time offer which includes FiOS TV, FiOS 35/35 Mbps Internet service and Verizon voice service starting at $89.99. To sweeten the deal, they are also including a free 12-month Gold membership and a copy of Halo: Combat Evolved Anniversaryedition. The offer is good through January 21, 2012.

Tuesday, November 29, 2011

Microsoft's Kinect 2 will be able to read lips and detect your mood


microsoft, amd, kinect, xbox 360, xbox 720, kinect 2, accurate, read lips
Microsoft’s second generation Kinect motion sensing device is said to be so accurate it can read lips. The accessory will also be able to interpret voice pitch and facial characteristics to determine what mood the player is in, sources have told EuroGamer.

To achieve such feats, the device will feature improved motion sensing and voice recognition capabilities. Kinect 2 will also connect to the Xbox in a different way that current generation hardware.

The original Kinect, innovative as it is, features a depth sensor set at 30 frames per second and a resolution of only 320 x 240. These limits were set in place because the USB interface it uses to connect to the Xbox also has to share bandwidth with other USB devices. As such, Kinect only uses around 15MB of bandwidth instead of the 35MB or so that the interface is capable of.

"It can be cabled straight through on any number of technologies that just take phenomenally high res data straight to the main processor and straight to the main RAM and ask, what do you want to do with it," one source told EuroGamer.

If true, Kinect 2 would likely have its own connection on the front or back of the new Xbox machine, bypassing any potential USB ports along the way.

We reported earlier this month that Microsoft could be preparing two new gaming consoles to replace the Xbox 360. A budget-friendly offering would be positioned as a set-top box and would be ideal for casual gaming and media streaming. A second system, rumored to feature a six-core CPU and AMD graphics, would be targeted to hardcore gamers.

Monday, August 1, 2011

Two New Xbox 360 Accessories Announced

Microsoft has announced that it will be releasing two new products to it’s line of Xbox accessories. The Xbox 360 Wireless Headset with Bluetooth and the Xbox 360 Media Remote.

xbox 360 bluetooth headset white Two New Xbox 360 Accessories Announced

Similar to the Playstation 3′s Bluetooth headset, the Xbox 360 Wireless Headset w/ Bluetooth will allow you to chat over your Xbox or on the phone wirelessly, however, unlike the Playstation’s Bluetooth headset, the key feature in Xbox’s new Headset is it’s ability to be connected to your phone and your Xbox at the same time, taking multi-tasking to a new level. From the product description;

“With this all-in-one device, gamers can go from chatting with their friends on Xbox LIVE to talking on a Bluetooth® enabled mobile phone without changing headsets. The device is compatible with Bluetooth® devices such as mobile phones and PCs in addition to being able to connect to Xbox 360 through the console’s standard radio frequencies.”

To do this is a simple flick of a switch which will change the headset mode from Xbox to Bluetooth without having to disconnect from the device to switch over. The headset comes with a wide range of features as well, including Bluetooth 3.0 and Noise Cancellation. The battery is said to last up to 8 hours in-use or 300 hours on standby in a single charge.

The look of the device makes my old wireless headset look clunky, the new headset comes in a sleek black with the ‘Xbox 360′ logo on it making it look like the new Xbox 360 Elites.

The device goes on sale this November for $59.99
The new Xbox 360 Media Remote is also a re-design of an older accessory. The Media Remote is a new and more useful take on the older Xbox Media Center Remote. What makes this remote an upgrade is the new ability to use the remote to control both your TV and your Xbox. The device will be supported by Hulu Plus, Netflix and ESPN as well as other Xbox Live programs.

Media playback controls include play/pause, skip forward, fast forward, skip back, fast back, and display to control DVD, CD, or streamed media. The TV controls include power on/off, volume up/down, mute and TV input. The Media Remote’s menu navigation controls include A, B, X, Y buttons, D-pad navigation, back and select. Live TV, if provided on the Xbox 360 by your TV service provider, can also be controlled with the Xbox 360 Media Remote.

The remote looks much like the headset in that it comes in slick black similar to the Xbox Elite look, however, I do not know if the buttons will light up like the old Media Center Remote did.

The Device will also be on sale this November for $19.99

Crytek working on new multiplatform shooter IP




















Crytek is diversifying its portfolio, continuing to work on games that don't have "Cry" in the title. Having shipped Crysis 2 recently, the company is working on a new multiplatform shooter IP, reportsSupererogatory. Mention of the new IP comes from a LinkedIn profile, which mentions a "New IP, shooter genre, TBA title for Xbox360, PS3 and PC." Vague, but there you have it.
The company was also working on another shooter, which was quietly canceled.
The shuttered project comes from another resume, which doesn't share many details aside from its cancellation and name. According to the resume, it was titled "Redemption," though that may not have been the final planned name. It's also possible, of course, that ideas from Redemption are being used in this new shooter IP.
Crytek has been pushing into broader development plans, expanding its own IP portfolio, showing off CryEngine working on consoles, and inviting indie developers to use the tools as well. It is currently working on Ryse for Kinect, free-to-play Warface, and is reportedly shopping around a new game in the TimeSplitters series.

Sunday, July 31, 2011

Battlefield 3 alpha Review

DICE's highly anticipated shooter Battlefield 3 will open up for testing in the coming weeks, the series' community manager Daniel Matros recently explained. There will be two trials: a "highly tech focused", invite-only alpha trial, and a more open beta trial for those who purchased a special-labeled copy of Medal of Honor Limited Edition.

The closed Alpha test is already underway and available only to a lucky few. DICE says it won't be distributing download codes on social networks at this stage, but those who want to improve their chances of being called upon, can sign up to the Battle field newsletter here and make sure that their 'Veteran status' is up to date -- for this you need to login to your EA account and link at least two previously purchased Battlefield games to your account.

The Beta phase will begin in September, and as mentioned above, access is guaranteed to anyone who purchased a copy of Medal of Honor Limited Edition with the "Battlefield 3 - Early Access Included" sticker on the box. Owners of that version will receive an invitation via a newsletter so be sure to opt in on your EA Profile.

The full game will be released for the PlayStation 3, the Xbox 360, and Windows on October 25, 2011 in North America and October 28, 2011 in Europe. There's been a bit of a controversy with news that the gamemight not be available for purchase on Valve's popular Steam platform, but that hasn't slowed down interest in the game. According to EA, Battlefield 3 pre-orders are currently at 10 times those of Battlefield: Bad Company 2 at the same time prior to release

Thursday, April 14, 2011

SHIFT 2: Unleashed 2011Game – Review



Title Shift 2: Unleashed
Developer Slightly Mad Studios
Publisher Electronic Arts
Platform PlayStation 3, Xbox 360, Windows PC
Genre Racing
Release Date 31 March 2011

There’s what looks like a canyon in the apex as the camera slowly pans across the ground, then up the door of a car to the window where, inside, there’s a driver who’s clearly looking a little worried about something. It’s probably the big crash that’s taken place right in front of him; sparks of light and bits of car debris litter the air, brake discs glow red hot from behind the alloy wheels and the camera pans around the car. Finally the camera pulls out to reveal your car and the others around it coming up the first hill in the dark at Spa, all of you just frozen in a single moment in time, and that’s just the intro to the menu screen. Seriously.

So here you are, welcome to the hub of SHIFT 2: Unleashed. You’ll find all the standard options floating around your Nissan GTR: career, options, garage, online etc as you swish around your car. From the menu alone you can’t help but feel that this game is going to contain that something special that’s been missing from racing sims for the last few years. Don’t be put off by the words “racing” and “sim” next to each other in the same sentence though; while it is what can be considered a core game in a very core genre, it’s still very accessible to gamers of any age or skill level. At the start of your career SHIFT 2 will ask you to complete a hot lap of a circuit on your own and will then assess your driving skill based on how you performed before suggesting settings on things such as brake assist, traction control, vehicle damage and racing line. I’d recommend hitting retry after finishing this the first time around just because it’s bound to set you on numpty mode (or ‘novice’, as the game prefers to call it) as getting used to how the game handles takes an attempt or three. Once you’re happy with that you’ll move on to the next race where the game will do exactly as before, but this time it will assess you against how well you perform with other cars on the track and set your future rivals’ difficulty level. You can change any of these options at a later time, so don’t sulk if the game still says your a novice.

With the tests now over, you’re able to purchase yourself a set of wheels and, as you’d expect, you start off with very little in the way of cash so a class D car it is for you. My advice here isn’t to go for the most expensive car you can buy, go for one of the cheapest and tune it up that way you shouldn’t have any problems in winning any of these early races. As you progress through your career you’ll gain access to bigger, better cars, of which there are many, and there’s plenty of time to try them all before deciding on your vehicle of choice. That said, SHIFT 2 doesn’t have a obscene amount of cars like other racing sims but it still contains a large enough collection to keep any car nut happy, as well as a wide range of cars from your dad’s Ford Focus to the not-actually-in-production-yet hyper car, the Pagani Huayra. Basically every road car that any racing game fan would expect to see plus a few they didn’t and, on top of that, a full set of GT series cars that become available near the final steps of your career.

Every racing sim on the market likes to make a fuss out of how accurate everything is, from the car models to the air speed over the rear spoiler to the friction on the tyres at different pressures; lets be honest, it got a little boring when all you wanted to do was race. Thankfully SHIFT 2 just lets you get on with it; pick a car, choose an event, pull right trigger and you’re off… it can be that simple. Although, if you’re the type of racer who likes to fiddle with your tyre pressures, caster angles and visco electronic locks (whatever the hell they are) then you’ll be pleased to hear that you can mess around with over thirty different settings to get your ride so finely tuned that you could drive over an apple on the apex without breaking a sweat.

As for the game’s graphics and car models, I honestly can’t think of a better looking racer and that includes Gran Turismo 5. It’s hard to take in at speed just how good it all looks, but if you pause your game then hit “photo mode” and take a look around outside your car you’ll see cracks in the concrete side barriers, white paint that’s rubbing off the track, imperfections in the tarmac and actual 3D people in the crowds! Granted they look a bit ropey, but I’m glad racing game technology has moved on to a point where we can throw away the virtual cardboard cutout crowd and replace them with mannequins. We really do live in the future.

If you’re anything like me, then most of your time in SHIFT 2 will be spent using the excellent helmet cam, which is the perfect evolution of the bog standard (and also an option) cockpit view. Rather than have the camera fixed inside the car with a pair of arms twitching about on the wheel, you’re treated to a driver’s eye view from (as the name suggests) inside the helmet; you’ll notice the very subtle framing of your view with the padding of the inside of the helmet, and when I say subtle I mean subtle; it must have taken me a good four or five hours before I even noticed it was there. For me, helmet cam is what really makes this game; I love the way the driver’s head moves just slightly in the direction of the next corner, tugs forward when you slam on the brakes and gets planted in the back of the headrest when you hammer down on the accelerator. It’s a very immersive experience and I found myself using it as my default view for every race event, whereas with other racing games I’d normally be found using the third person behind-the-car aspect.

While the helmet cam feature is what makes Shift 2 stand out above a lot of the other racers out there, for some it could actually be its biggest problem. Should you not be lucky enough to have a reasonably large TV, you might find your view of the road a little limited as a fair portion of the screen is taken up with the interior of the car and, as you upgrade your car and eventually move on to the faster GT racing cars, you’ll start to find that you can see even less of the road thanks to their tiny windows and roll cages obscuring the view. The helmet cam is, admittedly, incredibly realistic with regards to what you see from the driver’s point of view, but from a gamer’s point of view it can get frustrating, especially during some of the night races where you can’t see a bloody thing. Eventually, through sheer frustration at missing turns or not seeing other cars around you, it may push you to the outside third person view and it’s at this point where it all goes to shit.

You see, in helmet cam or even the fixed cockpit view, all the cars feel right; the Aston Martins are graceful around the corners and remain refined without having crazy fast acceleration or wanting to constantly turn themselves inside out at every opportunity like the Dodge Vipers do. Each and every car has its own feel to it, so you don’t need to worry about not being able to find a car that you really enjoy driving. The driving experience from outside the car, however, is a very different one and it feels as though your car turns on some invisible point at its centre and it just looks disconnected from the road at times, it can make cornering and finding your line a real pain in the arse and will often lead to a swear inducing spin across a gravel trap. All that said though, it’s only a problem if you need or prefer to venture outside the car. I did, however, find that using the helmet cam in drift events was so tricky that I had to shift position to outside the car, and drifting in third person was actually a hell of a lot easier.

Events wise, you’re spoiled for choice with SHIFT 2 and as you level up you’ll be granted access to higher class events – night races, drift events, time trials, championships, boss battles against real life professional racers, classic car racing and new vs old to name just a few, right up to a full GT1 season (which you could argue is a full game’s worth racing on its own). The action takes place on fictional tracks like the streets of London and Shanghai as well as real life courses such as Silverstone and Dubai. While you might not like every event the game has to offer, there are so many to choose from that it won’t really be an issue.

None of the events are required to progress to the next stage of races and are instead unlocked by your driver level, which is determined by experience points that you’ll earn across the game. This experience is earned in a number of ways; you’ll get bonuses for things like clean overtaking, sticking to the racing line, winning races etc but you will also earn extra points for mastering a track and performing to set criteria listed at the start of every event. These are normally things like completing a lap in under 1:10 and performing a clean lap; they make for an enjoyable meta game and give the perfectionists out there an extra little challenge if they want it. There are twenty levels in total and you’ll need to hit this magic number to gain access to all of the game’s events, which may seem like a daunting task at first but I’d have thought that most players would have hit level twenty by the time they hit the twenty-five or maybe thirty percent career completion stat. You really can play it your way though, and your driver level isn’t just based on experience you earn in the career mode, it also gets counted during online play.

Regardless of your gaming platform, the online mode offers a wealth of options from the rather standard races to a frankly brilliant mode called Driver Duel Championship, in which you compete in a series of events against random drivers (both in the same car). If you win, you’ll move on to the next round to race against another driver who also passed his last round and this, in theory, will go on for a total of six rounds before you are crowned the champion. If you drive like me though you’ll keep reaching the quarter finals, have your arse handed to you, and end up knocked out of the championship. Catchup Duel and Catchup Pack are both pretty similar to the cat and mouse mode that appeared in Project Gotham Racing 4 and involve the leader (or leaders) starting in a lower class car like a Volkswagen Golf and the player who needs to catch up in something like a Nissan GTR or a Lamborghini. Should the lower class car reach the end in first position, it wins, and if the more powerful car overtakes then they win; it’s good fun with a bunch of mates and can be a welcome break from the serious racing.

Bizarrely, an eliminator type event was missing from the online mode yet appears in the main career game, and the same goes for anything resembling a drift event, which seemed like an odd omission. Overall, however, online play can be a lot of fun and I can’t say that I experienced any kind of lag during a race or the type of connection problems that can destroy a racing game (or any, I suppose). I do have a bone to pick with the online play though, and that’s that you can’t invite your friends into a ranked game, and there’s no kind of party system that keeps you all together as you jump in and out of different lobbies for the unranked games. Sounds daft, I know, but when you are used to it with every other type of game you play, fannying about with your xbox live friends list trying to keep everyone together is a bit of a pain.

Pros
  • Simply gorgeous graphics and attention to detail.
  • Accessible for the most casual of players right up to the Top Gear repeat watching crazies
  • The helmet cam is spot on
  • Massive choice of cars, tracks and event types
  • Autolog returns from Hot Pursuit and has some added depth.
Cons
  • Racing at night on the tight city tracks will make you want to twist your pad in half
  • Something unnatural about the third person view
  • At times the A.I. drives like a prick
  • The man who shouts at you at the start of every race gets a little annoying
  • No rewind time button
Summary

SHIFT 2 Unleashed is a bloody good game, I know I've moaned about a few little things but that's all they are - little. I won't lie to you though, parts of this game will frustrate the hell out of you but it's ultimately forgiveable because SHIFT 2 is big enough that you can skip straight past the bits you don't like and just pick and choose between the events that you do enjoy. If you’re more of a Split Second, Blur or Hot Pursuit kind of gamer then I think you'll also enjoy SHIFT 2, but it's not as forgiving as what you’re used to so be prepared for a learning curve and to be punished for errors. If you’re the kind of gamer who enjoys games like Forza, Gran Turisimo and GRID then I'd have no hesitation in recommending this game to you; it's a good challenge, fun, and my god is it fast. It's a shame they decided to drop the words "Need for Speed" from the box because it's the game that the Underground-tarnished name needed to put it back up on top of the podium.