Showing posts with label GTX 590. Show all posts
Showing posts with label GTX 590. Show all posts

Wednesday, April 13, 2011

GeForce GTX 590 review

In GPU land, competition is everything and somewhere down the line somebody decided to place more than one GPU in a graphics card, to beat the competition. Yes yes, hey everybody, welcome to yet another dual-GPU product review. Merely two weeks ago ATI unleashed their Radeon HD 6990, and NVIDIA sat back relaxed and decided to release their product a little later, close to the release of Crysis 2.

It's now late March 2011 and both graphics gawds have released their most high-end product available. Again let me say it, March 2011, the timing is so weird as typically the most high-end product are release slightly prior to the Christmas season, to take full advantage of the extra cash you guys are willing to spend on the best of the best, as hey it's the holiday season. But yeah, the graphics industry has changed, is changing and will keep changing alongside the product releases.

Today the GeForce GTX 590 is released. Pretty much NVIDIA in a nutshell, took two of their best GPUs, placed it onto one card, topped it off with a very nice cooler and calls that a single solution graphics card. Internally on that card however a small NF200 chip functions as PCI Express bridge in-between the two GPUs and sure, that means SLI in full effect.

The release today however is very interesting, it's one the most silent multi-GPU solution we have ever had our hands on, the performance really is breathtaking and the power consumption, though high, remains acceptable.

The products reviewed today originate from Point of View, they are one of the five board-partners in Europe to be allowed to sell these products. And whatever you decide to purchase or not, keep in mind that today's launch might be a hard launch with cards in store, yet the reality will be that very few boards will be available in the first wave. In fact we expect less than 2000 board being available for the entire Europe.

Anyway, have a peek at the awesomeness that is the GeForce GTX 590, and then head on over to the next page where as always, we'll go a little deeper, but not too deep. We'll look at noise levels, power consumption, heat, we'll do a nice photo-shoot and heck why not... an extensive benchmark session to see where this product positions itself, especially compared to the Radeon HD 6990.

GeForce GTX 590

The Product Architecture

It isn't exactly a secret anymore what the GTX 590 exactly is, in very short words it is one graphics card made out of two graphics processors. Internally they are connected through a PCIe connection (on board) and then they operate in SLI mode. To accomplish something really sturdy and powerful, NVIDIA took their fastest GPUs available and without any compromises on the number of shader processors etc inside that GPU they started designing the card.

The end result is a dual-GPU product that runs two ICs called and tagged as the GF110, the very same stuff you find in the GeForce GTX 580, and in it's bare essence the GTX590 is in fact two 580'ies albeit clocked slower.

GeForce GTX 590

So that's two GF110 GPUs on a single graphics card connected through a NF200 bridge chip with a total of 1024 Shader processors for both GPUs and 3 GB of GDDR5 memory, all that on a 12-layer 11" PCB. The GPUs each get 10 power phases. Cooling wise NVIDIA extends the vapor-chamber cooling, yet now they make use of a dual-radiator design.

So yeah, it is hard to realize that the 9th of November last year these GPUs where released, this is how fast the product cycle is updated these days.

The new Dual-GPU solution is of course DirectX 11 ready. With Windows 7 and Vista also being DX11 ready all we need are some games to take advantage of DirectCompute, multi-threading, hardware tessellation and new shader 5.0 extensions. DX11 is going to be good and once tessellation kicks into games, better looking.

  • GeForce GTX 590 : 1024 SP, 384-bit (2x), 365W TDP
  • GeForce GTX 580 : 512 SP, 384-bit, 243W TDP
  • GeForce GTX 480 : 480 SP, 384-bit, 250W TDP
  • GeForce GTX 470 : 448 SP, 320-bit, 225W TDP

The GPU that empowers it all has small architectural changes compared to the initial GTX 480 FERMI design (which GF110 is based of), some stuff was stripped away and some additional functional units for tessellation, shading and texturing have been added. Make note that the GPU still is big, as the fabrication node is still 40nm. TSMC canceled the 32nm fab node preventing this chip from being smaller.

The two GF110 graphics processors have sixteen shader clusters embedded in them (called SMs) bringing a full 512 shader processors per GPU.

To keep TDP, power consumption and noise levels at really acceptable values, NVIDIA did keep the clock frequency and thus voltage lower than that GTX 580. That's 607 MHz on the graphics processors and 3414 MHz (effective data-rate) on the GDDR5 memory. But that will still chunk out ridiculous performance numbers of course.

GeForce
9800 GTX
GeForce GTX
285
GeForce GTX
295
GeForce GTX
480
GeForce GTX
580
GeForce GTX
590
Stream (Shader) Processors128240240 x24805121024
Core Clock (MHz)675648576700772607
Shader Clock (MHz)167514761242140015441215
Memory Clock (effective MHz)220024002000370040003414
Memory amount512 MB1024 MB1792 MB153615363072
Memory Interface256-bit512-bit448-bit x2384-bit384-bit384-bit
Memory TypeGDDR2GDDR3GDDR3GDDR5GDDR5GDDR5
HDCPYesYesYesYesYesYes
Two Dual link DVIYesYesYesYesYesYes
HDMINoNoNoYesYesNo

Memory wise NVIDIA has sizable and expensive memory volumes due to their architecture, we pass 1 GB per GPU as standard these days for most of NVIDIA's series 500 graphics cards. Each memory partition utilizes one memory controller on the respective GPU, which will get 256MB of memory tied to it.

  • The GTX 590 has six (x2) memory controllers (12x256MB) = 3072 MB of GDDR5 memory
  • The GTX 580 has six memory controllers (6x256MB) = 1536 MB of GDDR5 memory

As you can understand, the memory partitions, bus-width and combination of GDDR5 memory (quad data rate) allow the GPU to work with a high framebuffer bandwidth (effective). Let's put most of the data in a chart to get an idea and overview of some specific changes:

Graphics cardGeForce GTX 470GeForce GTX 480GeForce GTX 580GeForce GTX 590
Fabrication node40nm40nm40nm40nm
Shader processors4484805121024
Streaming Multiprocessors (SM)14151632
Texture Units566064128
ROP units40484896
Graphics Clock (Core)607 MHz700 MHz772 MHz607 MHz
Shader Processor Clock1215 MHz1401 MHz1544 MHz1215 MHz
Memory Clock / Data rate MHz837 / 3348924 / 36961000 / 4000854 / 3414
Graphics memory1280 MB1536 MB1536 MB3072 MB
Memory interface320-bit384-bit384-bit384-bit
Memory bandwidth134 GB/s177 GB/s192 GB/s164 GB/s per GPU
Power connectors2x6-pin PEG1x6-pin PEG, 1x8-pin PEG1x6-pin PEG, 1x8-pin PEG2x8-pin PEG
Max board power (TDP)215 Watts250 Watts244 Watts365 Watts
Recommended Power supply550 Watts600 Watts600 Watts700 Watts
GPU Thermal Threshold105 degrees C105 degrees C97 degrees C97 degrees C

So we talked about the core clocks, specifications and memory partitions. Obviously there's a lot more to talk through. Now, at the end of the pipeline we run into the ROP (Raster Operation) engine and each GF110 GPU has 48 units for features like pixel blending and AA. There's a total of 64 texture filtering units per GPU available for the GeForce GTX 590. The math is simple here, each SM has four texture units tied to it.

  • GeForce GTX 580 has (16 SMs X 4 Texture units) = 64 x 2 = 128 TUs
  • GeForce GTX 580 has 16 SMs X 4 Texture units = 64 TUs

Though still a 40nm based chip, the GF110 GPU comes with almost 3 billion transistors embedded into it. So that's 6 billion transistors active in your PC -- so if the Sims still doesn't run smooth... I dunno what would do the job ;)

The TDP is roughly 365 Watt, a very respectable number really. TDP = Thermal Design Power. Roughly translated, when you stress everything on the graphics card 100%, your maximum power consumption is the TDP.

The GeForce GTX 590 comes with both two 8-pin power connectors to get enough current and still have some for overclocking.

GeForce GTX 590

Saturday, March 26, 2011

GeForce driver v267.52 could overheat GTX 590

SweClockers along with other tech review sites have discovered a flaw that could cause Nvidia's new dual-GPU GeForce GTX 590 to burn up in a plume of smoke. After frying two sample cards, the Swedish site blamed the driver they were supplied with. When overclocking the GTX 590 with GeForce driver version 267.52, the card supposedly draws more power than it can actually handle causing it to overheat. SweClockers has documented the issue on video:

The solution? Avoid driver v267.52 like the plague -- especially if you intend to overclock your GTX 590. Nvidia has released a new driver (v267.85) with improved overcurrent protection and SweClockers has confirmed that this solves the problem. It may be common sense, but Nvidia says that anyone who's overclocking or running stress tests should use the latest driver available on the company's website instead of the disc-supplied driver, which is inevitably outdated.

Download: Windows XP 32-bit | Windows XP 64-bit | Windows Vista/7 32-bit | Windows Vista/7 64-bit

Although driver v267.85 has enhanced overcurrent protection, Nvidia notes that it's still risky to raise your card's default clocks and voltages. The company recommends leaving the GTX 590 at its stock voltage when overclocking with air cooling, while folks with liquid cooling should remain within 12.5-25mV of the default voltage. Nvidia believes SweClockers pushed the GTX 590 beyond its limits by running it as high as 1.2V instead of the default 0.91V to 0.96V.

Thursday, March 10, 2011

Nvidia's dual-GPU GeForce GTX 590 rumored for March 22

With AMD's Radeon HD 6990's arrival this week, the ball is in Nvidia's court to deliver a competitive alternative. The GeForce GTX 590 was expected to appear sometime last month but obviously that didn't happen. We haven't seen any release dates from Nvidia yet, but EXPreview has reportedly heard that the company's dual-GPU offering is slated for Tuesday, March 22 -- the same day that Crysis 2 will land on North American store shelves.

Although its release date remains under wraps, some of the GTX 590's specifications have slipped out. According to a leak in January, the card will pack two GF110 graphics processor with a total of 1024 CUDA cores as well as 3027MB of GDDR5 memory, dual 384-bit memory buses, 128 texture units, 96 ROPs. The GTX 590 essentially doubles the hardware of Nvidia's current single-GF110 flagship, the GTX 580, except it will likely have lower clocks.


In other Nvidia news, the company has announced plans to host a special booth for PC gamers at PAX East 2011. The event kicks off on March 11 at Exhibit Hall A, Booth #524 and will let attendees experience today's "hottest" games (including some unreleased titles) in 3D and Nvidia 3D Vision Surround. Nvidia also plans to give away $20,000 worth of prizes along with showcasing various gaming PCs and upcoming Tegra handsets and tablets.

Monday, January 3, 2011

Nvidia delays dual-GPU GTX 590 to beat Antilles

With AMD's flagship single-GPU Radeon HD 6950 and 6970 cards due arrive sometime this quarter, one has to expect that Nvidia is preparing a new premium offering -- and one would be right, says Fudzilla. The GeForce-maker is readying a graphics card (possibly branded the GTX 590) with two GF110 GPUs strapped onboard, and it could appear "very soon."

According to unnamed sources, Nvidia partners are practically ready to roll, and the company could launch its dual-GPU product before the end of 2010. Unfortunately, that's unlikely to happen. Word has it that Nvidia is waiting for AMD to ship its dual-chip solution, the Radeon HD 6990 (codenamed Antilles), which is on track for the first quarter of next year.


Nvidia currently holds the crown for single-GPU performance with its GeForce GTX 580, and it seems the company wants to ensure a dominate position in the dual-GPU market as well. By delaying the GTX 590 until after the Radeon HD 6990 arrives, it's suggested that Nvidia will have an opportunity tweak its contender before shoving it into the ring.