Monday, September 16, 2013
Battlefield 4 multiplayer beta opens October 1
It’s been known for over a year that a multiplayer beta of Battlefield 4 would debut before the game’s public launch. The game is slated for release on October 29 and now thanks to a recent post from EA’s Peter Moore, we know the multiplayer beta will debut on October 1.
What’s more, the beta will be available for the PC, Xbox 360 and PlayStation 3. Next generation console hopefuls are out of luck for obvious reasons: the game is launching on other platforms before the Xbox One and PlayStation 4 are scheduled to hit stores. EA, however, envisions players buying the game for current generation consoles to learn the maps and whatnot before transitioning to next generation systems once they become available.
Based on information mined from the game’s official FAQ, beta participants will be able to battle it out using Conquest mode on the Siege of Shanghai map.
Those interested in gaining beta access can do so through a few different methods. One way requires users to pre-order Battlefield 4 Digital Deluxe Edition on Origin. Also, Battlefield 3 Premium members will gain access and finally, registered owners of Medal of Honor Warfighter Limited Edition or Digital Deluxe Edition are being allowed in.
Battlefield 4 Digital Deluxe Edition currently sells for $69.99 on Origin. In addition to beta access, the pre-order also includes the China Rising DLC and three gold battlepacks (a bundle of extra items, weapons and the like).
Tuesday, December 27, 2011
Australia bans Syndicate reboot, EA calls it 'arcane censorship'
Sunday, July 31, 2011
EA 4-5 year game console cycle "gone forever"
Electronic Arts conducted their Q1 2012 earnings call yesterday, although it wasn’t the financial figures that garnered the most attention during the briefing. EA CEO John Riccitiello gave a brief overview of the industry as a whole and proclaimed that the gaming and console marketplaces have been changed forever.
Riccitiello pointed out that digital content has revolutionized the gaming industry. The top paid applications in the Andorid Marketplace and Apple’s App Store are all games. The fastest-growing revenue streams aren’t just the games themselves anymore but the digital content associated with them.
These are all statements that we would agree with, but it's his comments about console gaming and emerging markets that is a bit puzzling.
"Gone forever is the 4- to 5-year console cadence that gave developers ample time to invest and retool for the next big wave," Riccitiello said. "Consider that just 18 months ago, there was no iPad, Google was just experimenting with Android and most big games were limited to a single revenue opportunity at launch. Consider that each of the major consoles now has a controller that encourages users to get off the couch and get into the action."
Depending upon your interpretation, some would argue that Riccitiello might have missed the mark with the above statement. Devices like smartphones and the iPad are creating new markets, not replacing existing consoles.
And if anything, it would seem that digital content would extend the life of a console and help titles hold their relevance longer. A good example of this is the Call of Duty series which releases a multiplayer map pack every few months at roughly $15 a pop. The same can be said for motion devices like the Xbox Kinect, an add-on to the 360 which will extend the life of the console, not shorten it. Without new digital content or innovative accessories, gamers might have demanded something new long ago.